

And as we’ve discussed, using higher levels of Anti-Aliasing is certainly a viable option to make the game look sharper. As far as we can tell, the shadows look, behave and react identical to the PC version of our PC test settings.Ĭlearly the PC version does have the edge if you wish to game on say a 1440P or higher monitor, and the additional resolution is certainly welcome. Shadow Quality, which usually is the first thing to go, either by using a less complicated shadowing technique, or by lowering the resolution of shadows (a fairly common practice is to cut the Shadow Quality by 50 percent) hasn’t occurred here. Indeed, it’s hard to point to any specific area of the game and say “well, you can tell Blizzard cut corners here” to maintain frame rate. The PS4 D3 assets look very much on par with the PC, with texture quality similar high between both versions.

With that said, it’s certainly not horrible, and I’d argue it does a better job of AA overall than say The Last of Us, which at times had decidedly dicey AA coverage. It’s not quite perfect – as is typical with the likes of FXAA or TXAA sometimes sections of the screen still have the odd ‘jaggie’ left, and it can also provide a softer than intended look to the edges of the detail. As we’ve highlighted, the image is a native 1920×1080 – and using some type of post process Anti-Aliasing.

Just bare in mind that if you do play the PC version, unless you’ve a very old GPU there’s little to stop you pumping up the Anti-Aliasing.ĭiablo 3 Ultimate Evil Edition on the Playstation 4 stacks up extremely well in comparison to the PC. It’d be extremely unfair to the Playstation 4, as it doesn’t have the ability to turn up the AA. While we were tempted to compare the PS4 to both sets of PC graphical settings initially we decided against it last minute. If you so wish you can easily go in to your Graphic Cards control panel and pump up the Anti-Aliasing by using something like MSAA. After all, Diablo 3 is not exactly a bright and sunny title at the best of times. For the Shadow Quality we opted to select High (Smooth) to enjoy a softer transition in the shadows. the Texture quality, physics, and clutter density were all set to their highest, and Reflects ticked. This means that including the built in Full Screen Anti-Aliasing. For this in mind we’ve decided to test Diablo 3 by using the built in Anti-Aliasing that’s available on the PC.
